Saturday, September 7, 2019

The Gaming Industry Research Paper Example | Topics and Well Written Essays - 2000 words

The Gaming Industry - Research Paper Example Several intellectuals have benefitted from the gaming industry just as the public has faced the dangers. There is too much violence in the recent games especially killing involved to reach the final level. Fighting against the war of terror can lead to adverse effects. The Gaming Industry Ever since the rise of technology there has been an endless competition in the making of the best software or something unique to be provided in all areas of life may it be education, politics or entertainment. The gaming industry plays a vital role in the growth of not only the youth’s minds and their passion for a better gaming environment but also aided the adult firms in gambling and the social media. It is multi-faceted and has both its advantages and disadvantages. No one can deny its benefits but they cannot also disagree with the massive explosion it has caused in the global war against terrorism. The human mind is capable of imagining beyond its own strength. Hence what video games a nd recent casinos have to offer are mere fragments of humans’ imagination and there is lot more in store that yet needs to be materialized. Internet and computer are means to access video games that are in more demand especially among the teenagers or even kids as young as two. The gaming industry has become an extremely powerful method of control and manipulation throughout the different courses of life. The Childhood Years: The gaming industry has its own ways to approach each stage of life. In the childhood phase it is rather too attractive to distract a child from his main focus; learning about life and his surrounding nature. For the IT professionals it is not difficult to claim that they are struggling day and night to bring the latest in the gaming industry. Most of the games are violent in nature leading to sadistic behavior at a very early age. It also depends upon how long the child spends on playing these games because the longer he does the more chances of him get ting brutal. It becomes difficult for kids to decipher between the world of gaming and the world in which they live. They end up committing crimes which they consider to be very normal for no reason (Kutner & Olson 2008). Something changes their brain waves and directs them to do things which are inappropriate otherwise. â€Å"There is no doubt that UK developers over the past three decades have worked hard to put the country in a very strong position and it is a platform upon which we can build to ensure computer games have a rosy future for the next 30 years and beyond.† (Kingsley 2012). These developers however fail to realize the impact they have on the younger generation. US history has witnessed many stages in the development of gaming industry which includes gambling. The political and social dynamics surrounding the gaming industry have far reaching effects. It only depends on how power is used at a given point in time to manipulate the system into believing how impor tant it is for the people and their enlightenment (McGowan 2001). â€Å"Computer simulations historically have been used in specific scientific disciplines (engineering, bio-sciences) and for high-risk occupational training (military, aviation,

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